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The missing primitives of Construct

This is a set of multiple free and open-source addons that are meant to be those small blocks that may not be strictly neccessary, but at the same time, you may wish you had.

Current addons

  • Collider: basically a graphicless object, used for collision detection/transparent solids
  • Vector: an object representing a single point, with common vector math actions.

Use cases

Collider

Your project may have a lot of "invisible objects" (such as colliders, camera objects, control objects). Although you may never actually use the graphic of those objects inside the game, they are still packaged on export. You end up with a rainbow of unused sprites:

This is probably a pretty insignificant optimization, but still, if you just want to have a truly graphicless object, you now have Collider.

Vector

Similarly, you may have a: point, a coordinate, a single X and Y you want to use for something; maybe a spawn point or want to store some kind of relation. You may add a sprite, but why not adding a Vector instead?


For advanced users, vector, does actually implement all the common vector math calculations in the form of actions that modify the object actual position.

Check out my Construct Plugins


Support, ideas and feedback

If you have questions, ideas or bug reports, you can get in touch directly in the Master Pose discord server.

Published 7 hours ago
StatusReleased
CategoryTool
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMaster Pose
Made withConstruct
Tagsaddon, Construct 2, construct-3, Math, primitives
Code licenseMIT License
LinksGitHub

Download

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Click download now to get access to the following files:

demo-collider.c3p 214 kB
demo-vector.c3p 169 kB
MasterPose_Vector-1.0.0.0.c3addon 35 kB
MasterPose_Collider-1.0.0.0.c3addon 30 kB

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