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Primitives for Construct 3
A downloadable bundle
The missing primitives of Construct
This is a set of multiple free and open-source addons that are meant to be those small blocks that may not be strictly neccessary, but at the same time, you may wish you had.
Current addons
- Collider: basically a graphicless object, used for collision detection/transparent solids
- Vector: an object representing a single point, with common vector math actions.
Use cases
Collider
Your project may have a lot of "invisible objects" (such as colliders, camera objects, control objects). Although you may never actually use the graphic of those objects inside the game, they are still packaged on export. You end up with a rainbow of unused sprites:
This is probably a pretty insignificant optimization, but still, if you just want to have a truly graphicless object, you now have Collider.
Vector
Similarly, you may have a: point, a coordinate, a single X and Y you want to use for something; maybe a spawn point or want to store some kind of relation. You may add a sprite, but why not adding a Vector instead?
For advanced users, vector, does actually implement all the common vector math calculations in the form of actions that modify the object actual position.
Check out my Construct Plugins
Support, ideas and feedback
If you have questions, ideas or bug reports, you can get in touch directly in the Master Pose discord server.
Published | 7 hours ago |
Status | Released |
Category | Tool |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Master Pose |
Made with | Construct |
Tags | addon, Construct 2, construct-3, Math, primitives |
Code license | MIT License |
Links | GitHub |
Download
Click download now to get access to the following files:
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