Finer, manual, better memory management for Construct 3

Memory Manager for Construct 3, is a plugin that gives you finer control in memory management. It allows you to prevent specific objects to be automatically cleaned from memory by the engine, achieving better loading times.

How do I keep an object in memory?

It's as easy as registering the object type to be "kept".

Once the object images are loaded once, they won't ever be cleaned from memory...


...unless you manually clean it.

Why would I want this?

For complex games or visually demanding games, you'll have a lot of objects with a lot of animations. You may have entire layouts or sole objects that take +2GB of RAM.

If you load and unload large amounts of data from and out of the RAM, your game will feel clunky. This is what Construct does automatically, by unloading all object images that aren't on the layout being loaded, without taking in consideration objects that may be created on runtime, causing unflattering game freezes.

With this plugin you take control of what data is kept in memory. Instead of having a car that accelerates and stops constantly, you have a car that accelerates once and never has to stop to load those images again.


Jail Break is required to be added on the project.

Purchase

Buy Now$3.00 USD or more

In order to download this addon you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

MasterPose_MemoryManager-1.0.0.0.c3addon 30 kB
demo.c3p 2.8 MB

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